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Diceables

Music producer and composer.

What you can expect

Concrete stuff, not fluffy “cinematic” talk. Roughly what you get when we work together.

Mix & clarity

Game-ready stems

Music mixed so dialogue, UI sounds, and chaos in-game still read clearly. Loudness and dynamics tuned for real Roblox playback, not just studio headphones.

Collaboration

Your build, your brief

References, mood boards, place links, rough clips, whatever paints the vibe. We tweak things based on what people actually hear in-game.

Delivery

Formats you can use

Exports suited to how you implement audio in Roblox, with naming and versions that stay organised as you push updates and new areas.

From first message to final master

Same rough steps every time. Timelines move with scope, but the order stays the same.

  1. Brief & references

    Scope, mood, key moments (menu, combat, boss, calm explore), and any must-have or must-avoid directions.

  2. Sketch & approve

    Early stems or sketches so you can say yes or no before I sink time into the wrong direction.

  3. Refine in context

    Revisions based on how it feels in your place: energy, length, loops, and when you need files for an update.

  4. Master & deliver

    Final masters plus any variants we agreed on, ready to wire into your build.